/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.status;

import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;

public class NpcStatus extends CharStatus
{
	// =========================================================
	// Data Field
	
	// =========================================================
	// Constructor
	public NpcStatus(L2NpcInstance activeChar)
	{
		super(activeChar);
	}
	
	// =========================================================
	// Method - Public
	@Override
	public final void reduceHp(double value, L2Character attacker)
	{
		reduceHp(value, attacker, true, false);
	}
	
	@Override
	public final void reduceHp(double value, L2Character attacker, boolean awake, boolean isDot)
	{
		if (getActiveChar().isDead())
		{
			return;
		}
		
		// Add attackers to npc's attacker list
		if (attacker != null)
		{
			getActiveChar().addAttackerToAttackByList(attacker);
		}
		
		super.reduceHp(value, attacker, awake, isDot);
	}
	
	// =========================================================
	// Method - Private
	
	// =========================================================
	// Property - Public
	@Override
	public L2NpcInstance getActiveChar()
	{
		return (L2NpcInstance) super.getActiveChar();
	}
}
